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Update log

Marvel Tōkon patch notes

Every official patch, transcribed from the source with the gameplay changes pulled to the top — because a performance fix and a balance change are not the same thing. Newest first.

Day-one patch

August 6, 2026 · PS5 & PC (Steam / Epic)

Shipped alongside launch, the day-one patch is almost entirely the PC performance and online fixes Arc System Works promised after the open beta — plus two input-handling changes that touch how the game actually plays.

Gameplay & inputs

  • Input prioritization changed to “236 < 623 < 236 after 41236”, for a more accurate activation of 623 (dragon-punch) motions — i.e. fewer accidental fireballs when you meant a DP.
  • Danger: the input handling for ground dashes was revised, and it is now possible to cancel into a skill from a ground dash. (Command inputs that were awkward in the beta should register more reliably.)

PC performance

  • Removed unnecessary character-animation updates to reduce CPU load.
  • Reduced the load from the user-interface update.
  • Fixed performance dropping sharply while running overlay/capture apps (OBS Studio, Discord).
  • Added an anti-aliasing option to the automatic graphics-quality setting.
  • Fixed an issue that enabled unintended anti-aliasing plug-ins (DLSS, FSR, XeSS).
  • Added a setting to change the update frequency of stage-background characters (custom graphics quality).
  • Enabled the shader warm-up prompt by default at startup.

Online & netcode

  • Steam: fixed a delay in sending input data during online matches.
  • PS5: added a further measure to mitigate input lag.
  • Improved server connectivity and stability.
  • Fixed the invisibility bug in Online Lobby.
  • Fixed distorted digit display in Ranked Mode.
  • Addressed network disconnections during a Challenger Alert.

Other fixes

  • Fixed display switching on multi-monitor setups.
  • Fixed a crash tied to mouse use in menus.
  • Improved text-rendering performance for Arabic and Thai.

Source: EventHubs — day-one patch notes

Questions

Does Marvel Tōkon have a day-one patch?
Yes. It shipped on August 6, 2026 for PS5 & PC (Steam / Epic). It is mostly the PC performance and online fixes Arc System Works promised after the open beta, plus two input-handling changes — including a Danger dash adjustment — that affect how the game plays.
Did the day-one patch fix the PC performance problems?
It targets them directly: reduced CPU load from animation updates, lighter UI updates, a fix for the big slowdown while running OBS or Discord overlays, and a default shader warm-up. Whether it fully resolves your setup depends on your hardware — this is the official change list, not a performance benchmark.
What gameplay changed in the day-one patch?
Two things. Input prioritization was retuned so dragon-punch (623) motions activate more reliably instead of coming out as fireballs, and Danger's ground dash was reworked so it can cancel into a skill. Everything else is performance, netcode and stability.

Keep going

Sources: EventHubs — day-one patch notes